Page Index +

Page Index +

2026 Updates / System Transformation

Evolution of the Vision

Navigation & Layout Transformation

What Changed

Expanded from a wellness toolkit into a holistic wellness ecosystem

Introduced clearer pathways for reflection, creativity, and personal growth

Added dedicated spaces for resilience, grief, rebuilding, and community support

Strengthened brand identity through cohesive storytelling and visual direction

2026 Updates / System Transformation

2026 Updates / System Transformation

Evolution of the Vision

Evolution of the Vision

MindBloom evolved from a collection of wellness tools into a holistic ecosystem supporting reflection, creativity, resilience, and growth.

MindBloom evolved from a collection of wellness tools into a holistic ecosystem supporting reflection, creativity, resilience, and growth.

MindBloom evolved from a collection of wellness tools into a holistic ecosystem supporting reflection, creativity, resilience, and growth.

What Changed

What Changed

Expanded from a wellness toolkit into a holistic wellness ecosystem

Expanded from a wellness toolkit into a holistic wellness ecosystem

Expanded from a wellness toolkit into a holistic wellness ecosystem

Introduced clearer pathways for reflection, creativity, and personal growth

Introduced clearer pathways for reflection, creativity, and personal growth

Introduced clearer pathways for reflection, creativity, and personal growth

Added dedicated spaces for resilience, grief, rebuilding, and community support

Added dedicated spaces for resilience, grief, rebuilding, and community support

Added dedicated spaces for resilience, grief, rebuilding, and community support

Strengthened brand identity through cohesive storytelling and visual direction

Strengthened brand identity through cohesive storytelling and visual direction

Strengthened brand identity through cohesive storytelling and visual direction

Navigation & Layout Transformation

Navigation & Layout Transformation

What began as an exploration of content categories evolved into an experience architecture that integrates mental wellness throughout the platform.

What began as an exploration of content categories evolved into an experience architecture that integrates mental wellness throughout the platform.

What began as an exploration of content categories evolved into an experience architecture that integrates mental wellness throughout the platform.

Original Design Process (2024–2025)

Original Design Process (2024–2025)

Original Design Process (2024–2025)

Research, strategy, and design decisions from the original team sprint that informed later design exploration.

Research, strategy, and design decisions from the original team sprint that informed later design exploration.

Research, strategy, and design decisions from the original team sprint that informed later design exploration.

Project Overview

Project Overview

Developed during a three-week sprint, MindBloom began as a collaborative concept before I expanded it independently. The platform was designed to destigmatize mental health through creative tools like a Mood Tracker and Conflict Log, along with community-driven features.


Early feedback highlighted visual clarity as a challenge, so I refined the system by clarifying purpose, improving accessibility, and expanding UX writing. These iterations, paired with cross-functional collaboration with a developer, helped transform MindBloom into a more intentional, user-centered platform.

Developed during a three-week sprint, MindBloom began as a collaborative concept before I expanded it independently. The platform was designed to destigmatize mental health through creative tools like a Mood Tracker and Conflict Log, along with community-driven features.


Early feedback highlighted visual clarity as a challenge, so I refined the system by clarifying purpose, improving accessibility, and expanding UX writing. These iterations, paired with cross-functional collaboration with a developer, helped transform MindBloom into a more intentional, user-centered platform.

Developed during a three-week sprint, MindBloom began as a collaborative concept before I expanded it independently. The platform was designed to destigmatize mental health through creative tools like a Mood Tracker and Conflict Log, along with community-driven features.


Early feedback highlighted visual clarity as a challenge, so I refined the system by clarifying purpose, improving accessibility, and expanding UX writing. These iterations, paired with cross-functional collaboration with a developer, helped transform MindBloom into a more intentional, user-centered platform.

Scope

Scope

Scope

Project Overview

Full Video Walkthrough

Full Video Walkthrough

Full Video Walkthrough

Methodology

Methodology

Methodology

RESEARCH

RESEARCH

RESEARCH

Survey

Survey

Survey

User Persona

User Persona

User Persona

DEFINE

DEFINE

DEFINE

Competitors Analysis

Competitors Analysis

Competitors Analysis

Key Research Insights

Key Research Insights

Key Research Insights

Survey findings revealed a split in user engagement with mental health resources. While many participants actively used digital wellness tools, attitudes toward group-based development programs were more neutral. Participants also cited a lack of personalization and feelings of isolation when using existing platforms. These insights informed MindBloom's balanced approach, combining personalized self-guided tools with optional community support.

Survey findings revealed a split in user engagement with mental health resources. While many participants actively used digital wellness tools, attitudes toward group-based development programs were more neutral. Participants also cited a lack of personalization and feelings of isolation when using existing platforms. These insights informed MindBloom's balanced approach, combining personalized self-guided tools with optional community support.

Survey findings revealed a split in user engagement with mental health resources. While many participants actively used digital wellness tools, attitudes toward group-based development programs were more neutral. Participants also cited a lack of personalization and feelings of isolation when using existing platforms. These insights informed MindBloom's balanced approach, combining personalized self-guided tools with optional community support.

🧩 63.6% reported a lack of personalization

🌿 53.8% used mindfulness resources

🤝 36.4% felt isolated or unsupported

🧩 63.6% reported a lack of personalization

🌿 53.8% used mindfulness resources

🤝 36.4% felt isolated or unsupported

🧩 63.6% reported a lack of personalization

🌿 53.8% used mindfulness resources

🤝 36.4% felt isolated or unsupported

Card Sorting

Card Sorting

Card Sorting

Feedback ranged widely—some users preferred a calm, nurturing approach to wellness, while others suggested more unconventional outlets, like a rage room. This underscored the diversity of therapeutic needs, reinforcing the importance of personalization in MindBloom’s design.


Feedback ranged widely—some users preferred a calm, nurturing approach to wellness, while others suggested more unconventional outlets, like a rage room. This underscored the diversity of therapeutic needs, reinforcing the importance of personalization in MindBloom’s design.


Feedback ranged widely—some users preferred a calm, nurturing approach to wellness, while others suggested more unconventional outlets, like a rage room. This underscored the diversity of therapeutic needs, reinforcing the importance of personalization in MindBloom’s design.

Value Proposition

Value Proposition

Value Proposition

IDEATE

IDEATE

IDEATE

Moodboard

Moodboard

Moodboard

PROTOTYPE & TEST

PROTOTYPE & TEST

PROTOTYPE & TEST

Hompage Iterations (x2) + Self Care Tools

Mid-Fi Wireframes

Mid-Fi Wireframes

Mid-Fi Wireframes

Hompage Iterations (x3) + Self Care Tools Page

Hompage Iterations (x3) + Self Care Tools Page

Hompage Iterations (x3) + Self Care Tools Page

Core Experience Concepts

Core Experience Concepts

Core Experience Concepts

A few core ideas emerged early, bringing together media, educational resources, self-care tools, and customization into a cohesive experience—later refined in the hi-fi designs.

A few core ideas emerged early, bringing together media, educational resources, self-care tools, and customization into a cohesive experience—later refined in the hi-fi designs.

A few core ideas emerged early, bringing together media, educational resources, self-care tools, and customization into a cohesive experience—later refined in the hi-fi designs.

1. Media


(later “Growth Stream”) → curated content hub for wellness, inspiration, and exploration.

1. Media


(later “Growth Stream”) → curated content hub for wellness, inspiration, and exploration.

1. Media


(later “Growth Stream”) → curated content hub for wellness, inspiration, and exploration.

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2. "Learn About Mental Health Conditions" (later “Bloom Board”)


Surfaces insights, tips, and emotional check-ins surfaces insights, tips, and emotional check-ins with daily creator content

2. "Learn About Mental Health Conditions" (later “Bloom Board”)


Surfaces insights, tips, and emotional check-ins surfaces insights, tips, and emotional check-ins with daily creator content

2. "Learn About Mental Health (“Bloom Board”)

Surfaces insights, tips, and emotional check-ins surfaces insights, tips, and emotional check-ins with daily creator content

3. Vibe Settings


Themes shape the look. Vibes shape the experience.

3. Vibe Settings


Themes shape the look. Vibes shape the experience.

3. Vibe Settings


Themes shape the look. Vibes shape the experience.

“Vibe Settings” began as a core concept (with iterations shown above) but was scoped out due to the three-week sprint. I later evolved it into theme customization in high-fidelity designs, with plans to reintroduce it as a way for users to shape and label their experience.

“Vibe Settings” began as a core concept (with iterations shown above) but was scoped out due to the three-week sprint. I later evolved it into theme customization in high-fidelity designs, with plans to reintroduce it as a way for users to shape and label their experience.

“Vibe Settings” began as a core concept (with iterations shown above) but was scoped out due to the three-week sprint. I later evolved it into theme customization in high-fidelity designs, with plans to reintroduce it as a way for users to shape and label their experience.

4. Gamification / Self Care Tools

4. Gamification / Self Care Tools

4. Gamification / Self Care

Early on, gamification and self-care tools formed a unified system—rooted in a whimsical, playful, and interactive approach.


Early concepts were also influenced by Pinterest-style discovery, which I explored as a potential sponsorship direction.

Early on, gamification and self-care tools formed a unified system—rooted in a whimsical, playful, and interactive approach.


Early concepts were also influenced by Pinterest-style discovery, which I explored as a potential sponsorship direction.

Early on, gamification and self-care tools formed a unified system—rooted in a whimsical, playful, and interactive approach.


Early concepts were also influenced by Pinterest-style discovery, which I explored as a potential sponsorship direction.

2024 Hi Fi Wireframes

2024 Hi Fi Wireframes

Hi-Fi Wireframes

Homepage + Personalized Homepage + Self Care Tools

Homepage + Personalized Homepage + Self Care Tools

Homepage + Personalized Homepage + Self Care Tools

Presented after 3 weeks to peers and mentors

Presented after 3 weeks to peers and mentors

Presented after 3 weeks to peers and mentors

As these core ideas were further developed, additional concepts were introduced—including a personalized homepage, color and theme customization, interaction design, experience principles, an evolved self-care tools system, and analytics.

As these core ideas were further developed, additional concepts were introduced—including a personalized homepage, color and theme customization, interaction design, experience principles, an evolved self-care tools system, and analytics.

As these core ideas were further developed, additional concepts were introduced—including a personalized homepage, color and theme customization, interaction design, experience principles, an evolved self-care tools system, and analytics.

  1. Personalized Homepage

  1. Personalized Homepage

  1. Personalized Homepage

Key Decision


Split experience into logged-out (exploration) and logged-in (personalized experience)


  • The original homepage design evolved into the personalized experience, while a new, more general homepage was created to guide users toward tools and features without assuming prior engagement


  • Early iterations of the personalized homepage introduced embedded self-care tools, which later evolved into the dedicated BloomSpace system


  • Self-care tools are integrated directly into the personalized experience, while dedicated Self-Care Tools pages act as a discovery space—offering deeper content and articles.


Why it matters


  • Encourages sign-ups.

  • Promotes consistent use of self-care tools

  • Allows for color & theme customization ↓

Key Decision

Split experience into logged-out (exploration) and logged-in (personalized experience)


  • The original homepage design evolved into the personalized experience, while a new, more general homepage was created to guide users toward tools and features without assuming prior engagement


  • Early iterations of the personalized homepage introduced embedded self-care tools, which later evolved into the dedicated BloomSpace system


  • Self-care tools are integrated directly into the personalized experience, while dedicated


    Self-Care Tools pages act as a discovery space—offering deeper content and articles.


Why it matters

  • Encourages sign-ups.

  • Promotes consistent use of self-care tools

  • Allows for color & theme customization ↓

Key Decision


Split experience into logged-out (exploration) and logged-in (personalized experience)


  • The original homepage design evolved into the personalized experience, while a new, more general homepage was created to guide users toward tools and features without assuming prior engagement


  • Early iterations of the personalized homepage introduced embedded self-care tools, which later evolved into the dedicated BloomSpace system


  • Self-care tools are integrated directly into the personalized experience, while dedicated Self-Care Tools pages act as a discovery space—offering deeper content and articles.


Why it matters


  • Encourages sign-ups.

  • Promotes consistent use of self-care tools

  • Allows for color & theme customization ↓

B. Color & Theme Customization

Inspired by classic Yahoo Mail’s playful color customization, this menu expands on that concept by introducing richer theme-based personalization. ↓

B. Color & Theme Customization

B. Color & Theme Customization

Inspired by classic Yahoo Mail’s playful color customization, this menu expands on that concept by introducing richer theme-based personalization.

Inspired by classic Yahoo Mail’s playful color customization, this menu expands on that concept by introducing richer theme-based personalization.

C. Interaction Concepts

C. Interaction Concepts

C. Interaction Concepts

  1. Hero Interaction

Interactive menu introduces key features without requiring navigation

  1. Hero Interaction

Interactive menu introduces key features without requiring navigation

  1. Hero Interaction

Interactive menu introduces key features without requiring navigation

b. Gamification & Storytelling

b. Gamification & Storytelling

b. Gamification & Storytelling

Evolved avatar companions and visual storytelling elements

  • Users can create and evolve their own experiences through interaction

  • Explored progression systems (unlockable avatars, themes, environments)

Evolved avatar companions and visual storytelling elements

  • Users can create and evolve their own experiences through interaction

  • Explored progression systems (unlockable avatars, themes, environments)

Evolved avatar companions and visual storytelling elements


  • Users can create and evolve their own experiences through interaction

  • Explored progression systems (unlockable avatars, themes, environments)

Designed to make self-care feel creative, expressive, and rewarding rather than task-based

Designed to make self-care feel creative, expressive, and rewarding rather than task-based

Designed to make self-care feel creative, expressive, and rewarding rather than task-based

↙ Click for motion ↘

↙ Click for motion ↘

Storytelling

Storytelling

Storytelling

Avatar Companion

Avatar Companion

Avatar Companion

Tap for motion ↓

D. Self-Care Tools System

D. Self-Care Tools System

Self-Care Tools Carousel

Self-Care Tools Carousel

D. Self-Care Tools Carousel

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Shown Above:

Shown Above:

Shown Above:

  • Sound Bath — supports nervous system restoration

  • Conflict Log — builds assertiveness and improves communication

  • Breathing Exercises — provides in-the-moment regulation

  • Distress Tolerance Plan — encourages proactive coping strategies

  • Mood Tracker — monitors emotional trends and self-awareness

  • Goal Setter — supports motivation through achievable progress

  • Sound Bath — supports nervous system restoration

  • Conflict Log — builds assertiveness and improves communication

  • Breathing Exercises — provides in-the-moment regulation

  • Distress Tolerance Plan — encourages proactive coping strategies

  • Mood Tracker — monitors emotional trends and self-awareness

  • Goal Setter — supports motivation through achievable progress

  • Sound Bath — supports nervous system restoration


  • Conflict Log — builds assertiveness and improves communication


  • Breathing Exercises — provides in-the-moment regulation


  • Distress Tolerance Plan — encourages proactive coping strategies


  • Mood Tracker — monitors emotional trends and self-awareness


  • Goal Setter — supports motivation through achievable progress

Approach & Value


  • Curated tool system to reduce overwhelm

  • Users can select up to 10 tools at a time

  • Removed tools remain in history → progress + insights preserved

Approach & Value


  • Curated tool system to reduce overwhelm

  • Users can select up to 10 tools at a time

  • Removed tools remain in history → progress + insights preserved

Approach & Value


  • Curated tool system to reduce overwhelm

  • Users can select up to 10 tools at a time

  • Removed tools remain in history → progress + insights preserved

E. Analytics

E. Analytics

E Analytics

Originally conceptualized during design, Analytics evolved into a key feature as the product matured through iteration.

Originally conceptualized during design, Analytics evolved into a key feature as the product matured through iteration.

Originally conceptualized during design, Analytics evolved into a key feature as the product matured through iteration.

  • Track emotional and behavioral trends

  • Identify patterns and growth

  • Support intentional self-care decisions

  • Track emotional and behavioral trends

  • Identify patterns and growth

  • Support intentional self-care decisions

  • Track emotional and behavioral trends

  • Identify patterns and growth

  • Support intentional self-care decisions

Conflict Log

Conflict Log

Conflict Log

Analytics

Analytics

Analytics

Mood Tracker

Mood Tracker

Mood Tracker

Initial Testing & Design Response

Initial Testing & Design Response

Initial Testing & Design Response

At this stage, testing focused on early concept validation and peer feedback to evaluate clarity, usability, and overall direction.

At this stage, testing focused on early concept validation and peer feedback to evaluate clarity, usability, and overall direction.

At this stage, testing focused on early concept validation and peer feedback to evaluate clarity, usability, and overall direction.

Feedback


  • Strong concept and personalization approach

  • Visual direction felt inconsistent in early iterations

  • Content hierarchy and readability needed improvement


Response


  • Developed a more cohesive visual system

  • Improved text clarity, hierarchy, and accessibility

  • Refined layout to better support content and usability

  • Explored darker, higher-contrast themes for improved visual engagement

Feedback


  • Strong concept and personalization approach

  • Visual direction felt inconsistent in early iterations

  • Content hierarchy and readability needed improvement


Response


  • Developed a more cohesive visual system

  • Improved text clarity, hierarchy, and accessibility

  • Refined layout to better support content and usability

  • Explored darker, higher-contrast themes for improved visual engagement

Feedback


  • Strong concept and personalization approach

  • Visual direction felt inconsistent in early iterations

  • Content hierarchy and readability needed improvement


Response


  • Developed a more cohesive visual system

  • Improved text clarity, hierarchy, and accessibility

  • Refined layout to better support content and usability

  • Explored darker, higher-contrast themes for improved visual engagement

Early designs leaned heavily into an art therapy-driven experience, which evolved into a more structured and readable product through iteration—laying the foundation for later refinements and more structured user testing.

Early designs leaned heavily into an art therapy-driven experience, which evolved into a more structured and readable product through iteration—laying the foundation for later refinements and more structured user testing.

Early designs leaned heavily into an art therapy-driven experience, which evolved into a more structured and readable product through iteration—laying the foundation for later refinements and more structured user testing.

Exploration & Expansion (2025)

Exploration & Expansion (2025)

Exploration & Expansion (2025)

This phase pushed into motion, AI, and a more whimsical visual direction—leaning heavily into bold, expressive color—while deeper development of self-care tools.

This phase pushed into motion, AI, and a more whimsical visual direction—leaning heavily into bold, expressive color—while deeper development of self-care tools.

This phase pushed into motion, AI, and a more whimsical visual direction—leaning heavily into bold, expressive color—while deeper development of self-care tools.

Homepage (Logged Out/In) + mobile design + self care pages

Homepage (Logged Out/In) + mobile design + self care pages

Homepage (Logged Out/In) + mobile design + self care pages

Key Takeaways from '25 Exploration

Key Takeaways from '25 Exploration

'25 Key Takeaways

  • Strong UX requires a balance of creativity, structure, and clarity


  • The 2025 redesign became overly component-heavy, revealing a need for simplification and clearer direction


  • Iterating on these concepts strengthened my ability to refine and evolve my design skills


  • This exploration ultimately informed and shaped a more focused 2026 direction

  • Strong UX requires a balance of creativity, structure, and clarity


  • The 2025 redesign became overly component-heavy, revealing a need for simplification and clearer direction


  • Iterating on these concepts strengthened my ability to refine and evolve my design skills


  • This exploration ultimately informed and shaped a more focused 2026 direction

  • Strong UX requires a balance of creativity, structure, and clarity


  • The 2025 redesign became overly component-heavy, revealing a need for simplification and clearer direction


  • Iterating on these concepts strengthened my ability to refine and evolve my design skills


  • This exploration ultimately informed and shaped a more focused 2026 direction

OUTCOMES & IMPACT

OUTCOMES & IMPACT

OUTCOMES & IMPACT

This project explored the intersection of emotional design, system thinking, and user-centered iteration.

This project explored the intersection of emotional design, system thinking, and user-centered iteration.

This project explored the intersection of emotional design, system thinking, and user-centered iteration.

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Project Outcomes

Project Outcomes

Project Outcomes

  • Designed a cohesive mental wellness ecosystem spanning dashboards, self-care tools, and mobile experiences

  • Balanced emotional engagement with usability through clearer hierarchy and navigation

  • Created a scalable concept that integrates self-care, guided journeys, analytics, and community features

  • Strengthened collaboration through real-world design handoff and development considerations

  • Designed a cohesive mental wellness ecosystem spanning dashboards, self-care tools, and mobile experiences

  • Balanced emotional engagement with usability through clearer hierarchy and navigation

  • Created a scalable concept that integrates self-care, guided journeys, analytics, and community features

  • Strengthened collaboration through real-world design handoff and development considerations

  • Designed a cohesive mental wellness ecosystem spanning dashboards, self-care tools, and mobile experiences

  • Balanced emotional engagement with usability through clearer hierarchy and navigation

  • Created a scalable concept that integrates self-care, guided journeys, analytics, and community features

  • Strengthened collaboration through real-world design handoff and development considerations

Reflection

This project strengthened my ability to balance expressive visual design with functional UX. Developing both the product concept and design system simultaneously required continuous refinement and thoughtful prioritization.


Working alongside a developer also reinforced the importance of aligning design decisions with technical feasibility and implementation realiti

Reflection

Reflection

This project strengthened my ability to balance expressive visual design with functional UX. Developing both the product concept and design system simultaneously required continuous refinement and thoughtful prioritization.


Working alongside a developer also reinforced the importance of aligning design decisions with technical feasibility and implementation realiti

This project strengthened my ability to balance expressive visual design with functional UX. Developing both the product concept and design system simultaneously required continuous refinement and thoughtful prioritization.


Working alongside a developer also reinforced the importance of aligning design decisions with technical feasibility and implementation realiti

Future Exploration

Future Exploration

Future Exploration

  • Validate guided journeys through usability testing

  • Expand personalization and wellness analytics

  • Explore coaching and community features

  • Continue evolving the design system across additional experiences

  • Validate guided journeys through usability testing

  • Expand personalization and wellness analytics

  • Explore coaching and community features

  • Continue evolving the design system across additional experiences

  • Validate guided journeys through usability testing

  • Expand personalization and wellness analytics

  • Explore coaching and community features

  • Continue evolving the design system across additional experiences

Designing thoughtful, human-centered experiences.

© 2026 Amanda Sahaida’s Artistry, LLC

Designing thoughtful, human-centered experiences.

© 2026 Amanda Sahaida’s Artistry, LLC

Designing thoughtful, human-centered experiences.

© 2026 Amanda Sahaida’s Artistry, LLC